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| // 游戏数据分析系统
class GameAnalytics {
constructor() {
this.sessionStartTime = Date.now();
this.sessionId = this.generateSessionId();
this.customEvents = [];
this.levelProgress = new Map();
}
// 生成会话ID
generateSessionId() {
return Date.now().toString(36) + Math.random().toString(36).substr(2);
}
// 记录游戏开始
trackGameStart() {
const event = {
eventName: 'game_start',
timestamp: Date.now(),
sessionId: this.sessionId,
properties: {
deviceInfo: wx.getSystemInfoSync(),
isNewPlayer: this.isNewPlayer(),
lastPlayTime: wx.getStorageSync('lastPlayTime') || null
}
};
this.reportEvent(event);
}
// 记录游戏结束
trackGameEnd(properties = {}) {
const sessionDuration = Date.now() - this.sessionStartTime;
const event = {
eventName: 'game_end',
timestamp: Date.now(),
sessionId: this.sessionId,
properties: {
sessionDuration,
level: properties.level || 1,
score: properties.score || 0,
reason: properties.reason || 'normal'
}
};
this.reportEvent(event);
// 保存游戏时长
this.savePlaytime(sessionDuration);
}
// 记录关卡进度
trackLevelStart(levelId) {
const event = {
eventName: 'level_start',
timestamp: Date.now(),
sessionId: this.sessionId,
properties: {
levelId,
attempts: this.getLevelAttempts(levelId)
}
};
this.reportEvent(event);
}
trackLevelComplete(levelId, properties = {}) {
const attempts = this.getLevelAttempts(levelId);
const event = {
eventName: 'level_complete',
timestamp: Date.now(),
sessionId: this.sessionId,
properties: {
levelId,
attempts,
duration: properties.duration,
stars: properties.stars || 0,
score: properties.score || 0
}
};
this.reportEvent(event);
// 更新关卡进度
this.updateLevelProgress(levelId, 'complete');
}
trackLevelFail(levelId, properties = {}) {
const attempts = this.getLevelAttempts(levelId);
const event = {
eventName: 'level_fail',
timestamp: Date.now(),
sessionId: this.sessionId,
properties: {
levelId,
attempts,
reason: properties.reason || 'timeout',
progress: properties.progress || 0
}
};
this.reportEvent(event);
// 更新关卡进度
this.updateLevelProgress(levelId, 'fail');
}
// 记录广告观看
trackAdWatch(adType, result) {
const event = {
eventName: 'ad_watch',
timestamp: Date.now(),
sessionId: this.sessionId,
properties: {
adType, // 'banner', 'interstitial', 'rewarded'
result, // 'completed', 'skipped', 'failed'
placement: this.getCurrentPlacement()
}
};
this.reportEvent(event);
}
// 记录内购行为
trackPurchase(productId, price, result) {
const event = {
eventName: 'purchase',
timestamp: Date.now(),
sessionId: this.sessionId,
properties: {
productId,
price,
result, // 'success', 'failed', 'cancelled'
level: this.getCurrentLevel()
}
};
this.reportEvent(event);
}
// 记录自定义事件
trackCustomEvent(eventName, properties = {}) {
const event = {
eventName,
timestamp: Date.now(),
sessionId: this.sessionId,
properties
};
this.customEvents.push(event);
this.reportEvent(event);
}
// 上报事件到服务器
async reportEvent(event) {
try {
await wx.request({
url: 'https://api.example.com/analytics/events',
method: 'POST',
data: {
events: [event],
userId: wx.getStorageSync('userId'),
appId: wx.getAccountInfoSync().miniProgram.appId
}
});
} catch (error) {
console.error('事件上报失败:', error);
// 本地缓存,稍后重试
this.cacheEvent(event);
}
}
// 缓存事件
cacheEvent(event) {
const cachedEvents = wx.getStorageSync('cachedEvents') || [];
cachedEvents.push(event);
// 限制缓存大小
if (cachedEvents.length > 100) {
cachedEvents.shift();
}
wx.setStorageSync('cachedEvents', cachedEvents);
}
// 重试上报缓存的事件
async retryCachedEvents() {
const cachedEvents = wx.getStorageSync('cachedEvents') || [];
if (cachedEvents.length === 0) return;
try {
await wx.request({
url: 'https://api.example.com/analytics/events',
method: 'POST',
data: {
events: cachedEvents,
userId: wx.getStorageSync('userId'),
appId: wx.getAccountInfoSync().miniProgram.appId
}
});
// 清空缓存
wx.removeStorageSync('cachedEvents');
} catch (error) {
console.error('缓存事件上报失败:', error);
}
}
// 获取关卡尝试次数
getLevelAttempts(levelId) {
const key = `level_attempts_${levelId}`;
return wx.getStorageSync(key) || 0;
}
// 增加关卡尝试次数
incrementLevelAttempts(levelId) {
const key = `level_attempts_${levelId}`;
const attempts = this.getLevelAttempts(levelId);
wx.setStorageSync(key, attempts + 1);
}
// 更新关卡进度
updateLevelProgress(levelId, status) {
if (!this.levelProgress.has(levelId)) {
this.levelProgress.set(levelId, {
attempts: 0,
bestScore: 0,
completed: false,
completedAt: null
});
}
const progress = this.levelProgress.get(levelId);
progress.attempts++;
if (status === 'complete' && !progress.completed) {
progress.completed = true;
progress.completedAt = Date.now();
}
wx.setStorageSync('levelProgress', Array.from(this.levelProgress.entries()));
}
// 检查是否为新玩家
isNewPlayer() {
return !wx.getStorageSync('hasPlayedBefore');
}
// 保存游戏时长
savePlaytime(duration) {
const today = new Date().toDateString();
const playtimeData = wx.getStorageSync('playtimeData') || {};
if (!playtimeData[today]) {
playtimeData[today] = 0;
}
playtimeData[today] += duration;
wx.setStorageSync('playtimeData', playtimeData);
wx.setStorageSync('lastPlayTime', Date.now());
wx.setStorageSync('hasPlayedBefore', true);
}
// 获取当前关卡
getCurrentLevel() {
return wx.getStorageSync('currentLevel') || 1;
}
// 获取当前广告位
getCurrentPlacement() {
return wx.getStorageSync('currentPlacement') || 'unknown';
}
}
|